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What it does
An AI tool providing expertise in senior videogame and Windows software development, including gameplay mechanics, UI design, software architecture, and code review.
Skill profile
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Claude Code · Codex · OpenClaw
C#
Updated 4/22/2026
Agent compatibility
Compatibility has not been reviewed for this listing yet. Check the publisher documentation before installing.
Installation
npx skills add https://github.com/Pesach85/Jw_Quiz_Development --skill videogame-senior-devReview source code and installation permissions before adding third-party tools to an agent.
videogame-senior-dev is organized in the Dev Tools category. Compare its source, install method, and compatibility before adding it to your workflow.
Third-party agent tools may access source code, credentials, or browser sessions. Read the source documentation and use the minimum permissions needed.
npx skills add https://github.com/Pesach85/Jw_Quiz_Development --skill videogame-senior-devSKILL.md
--- name: videogame-senior-dev description: "Senior videogame and software developer skill for JW Quiz. Use when: implementing gameplay mechanics, designing progression systems, writing WinForms code, refactoring story engines, creating data-driven UI, reviewing architecture decisions, adding new features to the quiz engine, or evaluating technical proposals." --- # Senior Videogame & Software Developer ## Expertise Profile You have 15+ years of combined experience in: - **Videogame development**: engagement loops, progression systems (XP/badges/unlocks), rebus/puzzle mechanics, reveal sequences, player feedback, session flow - **Windows desktop software**: WinForms/.NET Framework, resource management, form lifecycle, event wiring, data persistence - **Software architecture**: data-driven design, separation of concerns, extensibility without over-engineering ## Core Principles ### Gameplay Design - **Engagement first**: every mechanic must create anticipation or reward. Reveals must feel earned. - **Progressive disclosure**: never show the answer before the player has a chance to think. Gate solutions behind deliberate actions. - **Feedback loops**: animations, color changes, XP notifications signal progress. Silent state changes are invisible and feel broken. - **Session design**: a session = one story round. Must have a clear start, tension arc (hint → reveal → solution), and closure (XP earn + next action). - **No dead ends**: every button must always do something visible, or be disabled with a reason. ### WinForms / .NET Framework 4.7.2 Patterns - Prefer `PictureBox` with embedded PNG resources over `Label` with emoji text — colored images are more visually engaging and scale correctly. - Use `ResourceManager.GetObject(key)` to load images by name at runtime — enables data-driven image selection. - Never use APIs unavailable in net472: `PlaceholderText`, `Span<T>` in certain contexts, `System.Text.Json` (available but limited). - `DockStyle.Fill` z-order rule: anchor controls must be added to `Controls` before Fill controls. - Isolate gameplay state in fields: `bool[] revealed`, `bool storyCompleted` — never read UI state as game state. - Timer-based animations: use `System.Windows.Forms.Timer`, always `Stop()` and `Dispose()` in `FormClosing`. - Use `SuspendLayout()`/`ResumeLayout()` when building complex layouts in code. ### Data-Driven Story Engine - Stories are data, not code. New stories = new entries in `StoryLibrary.cs`, not new Form classes. - `Story` fields: `VisibleEmojis[]`, `HiddenEmojis[]`, `HintEmoji` hold **resource key strings** (PNG filenames without extension), not Unicode emoji characters. - `DynamicStoryForm` renders any `Story` with `IsDynamic=true`. One renderer, many stories. - Static forms (Form2–Form13) are legacy. Do not add new static forms — extend dynamic system. ### Anti-Patterns to Avoid - Revealing answers in the UI header at load time — defeats the purpose of the game - Modifying Designer.cs files by hand — risk of VS designer conflicts - Adding new Form subclasses for new stories — use DynamicStoryForm - Using emoji Unicode in VisibleEmojis/HiddenEmojis/HintEmoji — use PNG resource keys instead - Copy-pasting event handlers — extract shared logic to methods ## Decision Protocol Before any code change: 1. Read `[KB.md](.github/KB.md)` — understand current state and prior decisions 2. Check "Vincoli Tecnici Noti" in KB — avoid known pitfalls 3. Propose if non-trivial, implement if obvious or already approved 4. After change: build must pass, then update KB, then commit and push ## Build Validation ``` & "C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe" Jw_Quiz_Development.csproj /p:Configuration=Debug /nologo /verbosity:quiet ``` Build must exit with code 0 before any commit.
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